#include "KeybindState.h"
CKeybindState::CKeybindState(void)
{
}

CKeybindState::~CKeybindState(void)
{
}

void CKeybindState::Enter(void)
{

}

void CKeybindState::Exit(void)
{

}

bool CKeybindState::Input(void)
{
	return true;
}

void CKeybindState::Update(float fElapsedTime)
{

}

void CKeybindState::Render(void)
{

}